You must have heard of the author of this book, Chris Crawford, if you are an avid computer game developer, as he is a pioneer in the Computer Gaming industry. Experienced in designing and programming 14 games which have been released in the market-to-date, he has also written 5 books on software design and founded the Computer Game Developers Conference.
There are 21 chapters contained in this book on the process of interactive storytelling, beginning from the initial phase of transforming the story all the way to final phases of prognostications. Key concepts of interactive storytelling, such as the assembling of verbs into events, building of useful personality models (of game characters) and the sequencing of the characters’ behavior in progressive phases are also covered. Through the incorporation of step-by-step elaborations, analysis and chapter summary, readers of this book will find it a lot easier to gauge if their learning objectives have been achieved. There has also been generous usage of detailed diagrams and illustrations to further aid understanding, and this book is useful for aspiring computer game developers.
Written by Angeline Chong Yi Ting
Call number: GV1469.17.S86 CRA 2005